💫 Summary
This tutorial demonstrates how to import Vroid models into VRChat for PC, including the leg fix, without using Blender, as well as how to make them PC and Quest compatible.
✨ Highlights📊 Transcript
This section of the video provides a list of downloads and prerequisites needed to get a VRoid model into VRChat for PC.
VRChat account needs to be created and the VRChat app needs to be downloaded.
SDK3 for avatars and VRoid Studio need to be downloaded.
Unity version 2019.4.31 F1 needs to be downloaded, and Unity Hub is recommended for managing Unity versions.
This section explains how to fix the leg crossing issue in VRoid models for VRChat using the VRC bone fix.
The old way of fixing the leg crossing issue was to bring the model into Blender, but now there is a simpler method using the VRC bone fix.
It is recommended to have separate folders for PC and Quest versions of the model in Unity to avoid any compatibility issues.
The tutorial focuses on getting the model into VRChat, so it doesn't cover character styling in VRoid.
This section explains how to save the project in Vroid, generate bone groups for hair physics, and undo fixes made for Quest compatibility.
Name the project and save it in the desired location.
In the Alpha or Beta version of Vroid, go to hairstyle, click on the hair, and select "Edit Hair Bones" to auto-generate bone groups for hair physics.
If you're a beginner, you can skip this part and move on to the Unity portion of the tutorial.
For those who want to make their models PC compatible after following the Quest tutorial, undo the fixes made to the textures by going to face editor texture and adjusting the layers.
In this section, the tutorial explains how to import assets into Unity and set the platform to PC.
Name the project and pick a location.
Click and drag the downloaded assets into the Unity assets folder.
Make sure to import the assets into the correct folder.
Set the platform to PC in the build settings.
This section of the video explains how to manipulate the avatar scale and fix the legs in VRoid for VRChat.
Use Alt + Middle Mouse to grab and move the avatar.
Use Alt + Left Click to orbit around the avatar.
Adjust the scale of the avatar by changing the value in the "Scale" section.
To fix the legs, go to "Gestures" and select "Gesture Droid Bone Fix".
The speaker showcases a custom avatar with wings made using Vroid and imported into VRchat, and hints at the possibility of a tutorial for adding wings.
The speaker drew and added wings to their Vroid avatar.
They mention that there are no tutorials available for adding wings to Vroid models in VRchat.
They express the difficulty of getting the wings onto their avatar in VRchat but highlight the ability to change colors and add animations.
They mention the possibility of creating a tutorial for adding wings if there is enough interest.
The speaker advises keeping separate versions of the avatar for PC and Quest projects in Unity to avoid texture and material complications.
They mention that editing the waist and body features of the avatar can be done in Blender, but this workflow does not allow for that.
00:12hi and welcome to my channel art event
00:14in today's tutorial I'm going to show
00:16you how to get a v-ray model into VR
00:18chat specifically for PC and I will show
00:21you how to do the Lake Crossing fix with
00:24no blender and how to implement this
00:26bones as added bonus I will be teaching
00:28this tutorial as if you were somewhat a
00:31beginner while mirroring my last
00:33tutorial and the reason why is because I
00:36want to make sure people who are
00:38watching my last tutorial on how to make
00:40your v-word model work for a VR chat
00:43request I want to make sure that you
00:45guys can make it PC and Quest compatible
00:47now before we dive into anything there
00:49is quite a few
00:51um downloads and stuff that you need to
00:53do so first off you will need to make a
00:55VR chat account and either download it
00:58on either steam or the quest app and
01:02play VR chat for a good amount of time
01:04and once you you make an account and
01:05play for some time you will be able to
01:07log on to and then go to this
01:11downloads Tab and then you will be able
01:13to have these downloads available what
01:15you want to do is download the sdk3 for
01:19avatars go ahead and download that and
01:21then once you download that you will
01:24also need v-rid studio so go to and then go ahead and click
01:29download for the Alpha version if you
01:31want the beta version I believe you go
01:34all the way down again there's the uh
01:37past versions right here you can
01:38download the beta version and there's
01:40all these release history version of the
01:44past okay so the next thing you will
01:45need to do is to download the current
01:48version of unity
01:512019.4.31 F1 go ahead and download that
01:54if you have multiple versions of unity
01:56go ahead and download Unity Hub I
01:58actually recommend that you um go ahead
02:01and download Unity Hub anyways because
02:03it makes managing Unity version is a lot
02:05easier and it will make it a lot easier
02:07for you if you're using the old version
02:09of unity that is okay if you're using
02:12old version of v-ray that is also okay
02:14no matter which versions of those
02:15programs you're using it will be okay
02:16the next thing you will need to do is to
02:19go to Google poyomi shaders and find it
02:23on GitHub and you will need to download
02:25this for your PC version of your model
02:28you will need those and you will need to
02:30go and either on the or within the asset
02:36store built into Unity program and
02:38download Dynamic bones I know some of
02:40you are aware that
02:42um VR chat just did an update from
02:45Dynamic bones to fizbones don't worry
02:47about it go ahead and download this
02:48anyways you're going to use this
02:50um to convert those into Fizz Bones the
02:52next thing you will need to do is to go
02:54to once you're here make an
02:57account and then look up vrm converter
03:00for vrchat go ahead and download this
03:02this is good it's what's going to make
03:04it possible to import your v-raid model
03:07into unity and be set up for VR chat and
03:11the next thing you will also need from
03:13Booth is this VRC bone fix so if you
03:18were watching my last tutorial I
03:19mentioned something about the Lakes
03:21Crossing and this is
03:24um notorious and Infamous for void
03:25models so long story short the old way
03:28of fixing this was to bring your model
03:31into blender and then do some things and
03:33then fix it that way however this
03:35bypasses that it makes a whole lot
03:36simpler and I have to give a shout out
03:39to a night owl fiend for pointing this
03:42out I don't think anybody that I have
03:44seen at all or any tutorials has
03:47actually ever talked about this or even
03:49pointed this out but I just want to give
03:51a shout out to night all fiend for
03:53actually pointing out to me so once you
03:54have those downloaded I have two
03:57separate folders from my quest and my PC
03:59uh the reason why the long story short
04:03um when you import your material
04:04materials and textures and you're trying
04:07to make it PC and Quest compatible do
04:09not put it in one Unity project long
04:12story short is things will get messy so
04:15go ahead and make yourself a PC folder
04:17and this is just the way I set it up
04:20um I have my Unity project right here my
04:22Unity assets right here and then I just
04:24have my my vroid uh stuff right here or
04:29my void model so once you have
04:31everything downloaded um go ahead and
04:33open up v-roid so this is the Alpha
04:36version of v-ride go ahead and create a
04:40um character or Avatar um I'm going to
04:42be using one of my old ones the one from
04:44my last tutorial there might be some uh
04:47presets for you to use too so go ahead
04:50and click any of those now once it's
04:53opened up you can stylize your character
04:56however you want this tutorial is not
04:58going to go into styling your character
05:00or showing you how to do stuff within
05:02vroid I'm just trying to show you how to
05:04get your model into VR chat so you can
05:07go YouTube on how to stylize your
05:10character once you've done that and
05:12finished stylizing it you can come back
05:14to this part in the video so once your
05:16character is done and stylized you can
05:18go over here to this little arrow click
05:20it and then click export as vrm it will
05:23take a second so just bear with me okay
05:25once it's opened up like that click
05:27export title it put your name as the
05:28Creator or whatever you want go ahead
05:30and click export now I have a folder on
05:32my desktop called PC I just navigate to
05:35that and I have three separate folders
05:37one for my Unity project one for my
05:39Unity plugins and assets and then I have
05:41a folder for my vroid file so I save it
05:43in there I've already saved a version of
05:46it in here you can go ahead and save it
05:48um I'm gonna click cancel because I
05:49already have it there so if you're using
05:52the beta version instead of the alpha
05:54it's going to be fairly similar I'm
05:56going to be clicking the uh Avatar that
05:59I had used from my last tutorial just to
06:01keep things consistent um you might have
06:03samples here or you might have some
06:04passwords here you can go ahead and
06:05click whatever you want or create new
06:07this will take a second okay so once
06:09it's opened up and you stylize your
06:11character however you want go to camera
06:13exporter and then over here click export
06:16and then you're gonna do the similar
06:17thing you did in the Alpha version
06:20um just name it author whatever you want
06:22and then click OK and then save it and
06:25the location that you uh want to save it
06:27to or that you have your project in I'm
06:29not going to save it because I already
06:31have a version of it so just keep in
06:32mind this is just showing you um how to
06:34do both ways for the alpha and beta
06:37version of vroid I'm gonna hit cancel
06:38one thing I forgot to mention is if you
06:40are in the Alpha version or the beta
06:43version of void you're going to make
06:44sure you go to
06:46um hairstyle and click any one of these
06:48and then click on your hair and and
06:51click edit hair bounce and just Auto
06:53generate bone group this is going to
06:55give physics to your um Dynamic bone
06:57slash fizbones in VR chat so to do that
07:00with the beta version same thing just um
07:03hair editor bones and then create bone
07:05groups or generate bone groups and you
07:08should be you should be fine okay now if
07:11you are here and you're a beginner you
07:13can skip this part and move on to the
07:15unity portion of the tutorial now those
07:17who are already watched my quest
07:19tutorial and want to make their models
07:21quest in PC compatible don't skip this
07:24um let me recap and reiterate so in the
07:27quest tutorial I had to edit some
07:30textures for your model to work for
07:31Quest due to transparency issues what
07:34you're going to need to do is to undo
07:37those fixes so everyone else that has no
07:40idea what I'm talking about you can skip
07:41to the Unity part so for everyone else
07:44what you're going to do is go to face
07:45editor texture and if you recall I had
07:48you fix the eyeline eyelashes eyebrows
07:50irises highlight and Skin So the first
07:53thing you're going to do for those who
07:55are watching from my quest tutorial go
07:57to skin and what you're going to do is
08:00you're going to go on layer and I'm
08:02going to zoom in so you can see what I'm
08:04talking about with all the textures were
08:06on the face I recall and you recall
08:09um and then we put it on layer so what
08:11you're going to do is
08:12toggle visibility it goes away and then
08:16re-toggle the original default your
08:19original skin is back then you have to
08:22undo that for the rest of these so I am
08:26just going to go ahead and quickly do
08:32make sure you do the white of the eye
08:37okay so once you toggle those off just
08:39one thing I want to make sure is when
08:41you do this make sure you are clicked on
08:44the um the item that you are toggling on
08:47or off for visibility or else it won't
08:50go away or it won't show up on the
08:53actual model anyways once you have done
08:55that you can just go ahead and Export as
08:57you would and then move on to the unity
09:00portion of the video
09:02so first thing you're going to do is
09:04open up Unity Hub and what you're going
09:07to do is you're going to make sure
09:09you're using the current version of
09:12unity if you have the old version that
09:14is okay too
09:15um this tutorial will still work for
09:17either more but I recommend using the
09:20newer version I have already have a
09:22project set up so I'm just going to go
09:24ahead and um click on that
09:26um you're just going to hit new and then
09:28you're going to
09:30um name the project and then pick your
09:32location by clicking on these dots okay
09:34so go ahead and do that and then click
09:36create Unity will take a second for it
09:40to open up so just bear with the time
09:42okay so once your project is opened up
09:45you need to go to your Unity assets
09:48are all the stuff that had you download
09:50and one by one you're going to click and
09:53drag and um import your
09:56assets into the folder so I'm going to
09:59click on the current version of the SDK
10:02I'm going to click and drag that in a
10:04little dialog box like this will open up
10:06you just click import it may take
10:09um some time before it completely
10:10Imports but you're just gonna have to
10:12bear with that it will just keep doing
10:13the same thing for the rest of the um
10:20and one last thing is make sure when
10:24you're clicking your assets you're
10:26clicking and dragging into the assets
10:28area of your project tab um otherwise it
10:32won't it won't import correctly now you
10:34know is if a dialog box like this opens
10:36up okay so now that everything is
10:39imported except for your actual model
10:41before you import that you want to make
10:44sure you go over to file
10:46build settings then make sure your
10:49platform is set to PC now if you're
10:52confused on why it's not Android Android
10:54is request PC is for PC Quest is Android
10:57PC is PC so make sure you are checked on
11:01PC how you know is there's this little
11:03box here
11:04um just go ahead and make sure it's on
11:08that if it is not click it to the right
11:11and then there should be like an option
11:13down here if it's not to switch
11:15platforms like this it'll say like
11:17something like that but make sure it's
11:19on PC
11:21okie dokie click out of that you can
11:24technically switch the um platform or
11:27build settings when you're physically
11:29actually uploading your model but I do
11:31not recommend that I recommend just
11:33going to file and build settings okay so
11:35now everything is imported and you
11:37change build settings what you want to
11:39do is go to
11:40vrm right here and then import you will
11:45find your vrm file of your model which
11:48was for me it is on my desktop in a
11:52folder under keyboard there it is open
11:54it will ask you to save a prefab go
11:56ahead and call it whatever you want and
11:58then save it'll take a second what it's
12:00going to do is going to organize
12:02everything material wise and what you're
12:05going to do after it does that you're
12:07going to go ahead and click this right
12:08here your um your model then you're
12:10going to go back up here to
12:12um vrm and then you're going to scroll
12:14down until you find duplicate and
12:16convert for VR chat click that
12:17everything should be fine go ahead and
12:20click duplicate and convert it's going
12:22to convert everything for VR chat it's
12:24going to open up this box go ahead and
12:27save and it should take a second or two
12:29click ok now your model should pop up in
12:34the scene in the hierarchy right here
12:35all right so just Quick Navigation
12:38middle Mouse you can scroll in and out
12:40if you hit alt in Middle Mouse you can
12:42grab up and down right click you can
12:45look around alt and left click you can
12:48orbit around and that's pretty much it
12:50if you go here in a hierarchy you can
12:52click the little arrow button it opens
12:53it up you can click on the Avi or your
12:56avatar and is optional but um if you
12:59want to change the scale all you have to
13:00do is just go over here scale and then
13:02let's say if you want to click I don't
13:04know point nine
13:09point nine
13:11um you want it like shorter just make
13:13sure you hit whatever size you want hit
13:15Tab and that make sure it's the
13:17consistent size 0.9 tab 0.9 so the same
13:20size all the way across and if you do
13:22that make sure you come down here to
13:24descriptor and you just click edit and
13:28it's basically like a little ball you
13:30just basically want to set it to where
13:32the eyes are you know and that's going
13:33to be where you look
13:35um so you do that if you change the size
13:36of your avatar this is not mandatory
13:39it's just optional you know if you want
13:40to set your avatar to however however
13:42you want I am going to undo that so the
13:45only thing you would have to really do
13:46everything should be set for you
13:49um is to go to gestures click that and
13:52then click over here and then just look
13:54for the one that says gesture Droid bone
13:56fix that's it you fix the legs you fix
13:58the thumbs that's it simple you don't
14:00have to do blender to fix the legs
14:02you're done so after you fix the the
14:05bone fix the next thing you want to do
14:06is go to
14:08the body and you can see all your um
14:12materials there you want to fix the
14:14shaders in your project just go to your
14:16materials folder it should pop up right
14:18here when you click on it click this or
14:20any Shader and then shift click
14:23you want to change it from vrm mt2 or M2
14:27you want to change it to the poyomi one
14:30make sure you hit pliomi and then
14:35you're just going to make sure
14:36everything is set to cut out and your
14:39avatar should change slightly a little
14:41bit not too much but it should be A-Okay
14:44and then you're pretty much ready to go
14:46now the reason why I have changed your
14:48shaders is because Quest uses specific
14:50ones PC uses uh specific ones as well
14:55okay so after you've done the bone fix
14:57adjusted the shaders and changed your
14:59height if you did that um what you're
15:01gonna do is go to VR chat SDK show
15:04control panel and then you're gonna go
15:07ahead and click on the count and then
15:09log into your um VR chat account
15:12um I will come back to you when I'm
15:13logged on okay so once this opens up go
15:16ahead and click Builder so there's one
15:18right here that says Avatar uses
15:19depreciated Dynamic bones upgrade to
15:21Fizz bones to guarantee you future
15:23compatibility go ahead and click autofix
15:25and then proceed
15:27and then boom it's you know it just did
15:30a vast generic job of doing the Fizz
15:32bones um you can always go in to your
15:34Fizz bones and
15:36um are adjusted accordingly before I
15:39have you upload your model I forgot to
15:41mention you want to go to content
15:44and you just want to go
15:47you just want to go and find the model
15:48that you were working on Quest
15:51copy ID
15:55and then go over here to the um
15:57inspector while you're clicked on your
16:00clicked on this inspector
16:03and then make sure the
16:05um you're down to pipeline manager
16:07script or AKA via blueprint
16:11um I've already attached it
16:14um you just want to click copy
16:16it shows up like this just go ahead and
16:20Ctrl V that
16:23and then attach and it's just going to
16:25go to the same model
16:27that you have your quest version in that
16:29separate project okay simple
16:32once you have that done you can go to
16:34Builder and just make sure you hit build
16:36and publish it's going to take a second
16:37so just bear with me
16:40okay so once your project shows up like
16:42this you're going to go ahead and name
16:43your model put the description
16:46um add any warnings
16:49um either click sharing or private
16:51depending what you want and then click
16:53click this box down here and then click
16:57um if you want to adjust your your um
17:01um you're on game all you have to do is
17:03go to scene do not unclick this and
17:06scene you can scroll out there's a
17:07little camera right here you click that
17:09this is the view you can adjust this
17:10using these to go like zoom in up and
17:14down however you want um just do not
17:16unclick this you can see the picture
17:18right there or you can just upload but
17:20um that's how you adjust that anywho
17:21you're just going to click upload and
17:23that is it I'll probably show you some
17:26gameplay of the um the bone fix
17:29um and I'll see how that goes okay so
17:31now that I'm in VR
17:33um for PC I'm going to go ahead and
17:35click my menu go to avatars
17:39go to my creations and then click on the
17:43Avatar that I've been working on for
17:44this tutorial and the last tutorial
17:46which is this one here click on it
17:49change into avatars
17:51and voila
17:54here's my avatar as you can see it's got
17:57the physics on the hair and it looks
18:01pretty good now if I do say so myself
18:03tattoos come in pretty clear oh and one
18:06thing is the leg fix so I'm gonna go in
18:10my uh Stan sit position so I can show
18:13you and look at that no late Crossing
18:17whatsoever you didn't have to do no
18:19blender no nothing you just did the
18:21simple fix that I showed you to do
18:23um and voila you don't
18:26you don't have to do anything and I'm
18:28gonna show you some stuff details on the
18:31Avatar so
18:33as you can see the overall performance
18:34is medium it's 29
18:38000 uh polygons which is pretty good
18:40over the 70 000 limit overall it's
18:42pretty good the reason why the polygon
18:44count is so low is because the only real
18:47clothing is the shoes all of this here
18:49it's actually just textures on top of
18:53the um the body skin so that's one way
18:55to optimize your avatar and just as a
19:00sneak peek I I'm gonna show you my other
19:08so so as a sneak peek this is one of the
19:12avatars I worked on and made with v-roid
19:17uh this one I did something a little
19:20custom I added wings I drew these myself
19:23and I put them into your chat myself and
19:26I feel like there is no tutorial out
19:28there that shows you how to do such
19:30thing with v-ray models if you guys
19:34really like the wings
19:35I may show you how to do that in my next
19:41um I'm not gonna lie it was a pain to
19:45get these Wings on a beard model into VR
19:50but one of the cool things I did
19:55is that I can change the colors
19:58and I put admissions on that
20:00so if you like this stuff and I get a
20:03lot of likes and comments and stuff I
20:05will show you how I did this so after
20:07coming back from uh testing the model in
20:09game um there's a couple things I do
20:11want to say if you're wondering why you
20:13can't just make your um Quest project PC
20:15well you can but that version was
20:19exported for PC not Quest this one that
20:23I showed you in the in the tutorial is
20:25um hence the uh the shaders and what
20:28have you and like I said it's best to
20:30keep your um Quest and PC version
20:34um Unity projects because textures and
20:36materials get messy um and also it's
20:38actually easier to um keep things
20:41organized the only thing you just need
20:42to remember is to make sure both
20:44versions have the same blueprint ID I
20:46mean it's simple as that and one last
20:48thing is you know this workflow is good
20:51because you can easily do the lake fix
20:53without having to go through the blender
20:56um the only setback is with this
20:59workflow you can't edit the wastes and
21:02mod model bodily features you know in
21:06this workflow the only reason uh to use
21:08blender is to do exactly that to edit
21:11the ways to give like a a better
21:14hourglass figure and manually fix the
21:17legs and the bone fix if you do put your
21:21model into blender it it will work
21:24um and this will also work with either
21:26Unity version and either a vred version
21:50hopefully this tutorial is somewhat
21:54um hopefully I explained it I didn't
21:55over complicate or confuse you
21:58whatsoever but let me know what you guys
22:00think like comment subscribe and
22:03hopefully I will see you guys in the
22:04next video peace out
Chat with video

FAQs about This YouTube Video

1. How to import Vroid models into VRChat for PC without using Blender?

You can import Vroid models into VRChat for PC without using Blender by following the step-by-step tutorial in the video. It demonstrates the process and provides helpful tips to make it easier for you.

2. Is it possible to make Vroid models PC and Quest compatible in VRChat?

Yes, the video tutorial shows how to make Vroid models PC and Quest compatible in VRChat. It includes the leg fix and other necessary adjustments to ensure compatibility for both platforms.

3. What are the key steps to import Vroid models into VRChat for PC and Quest?

The tutorial in the video outlines the key steps to import Vroid models into VRChat for PC and Quest, including the leg fix and compatibility adjustments. It provides a clear and easy-to-follow guide for the whole process.

4. What makes the method demonstrated in the video different from using Blender to import Vroid models into VRChat?

The method demonstrated in the video offers an alternative approach to importing Vroid models into VRChat for PC without using Blender. It provides a simpler and more beginner-friendly method, making it easier for creators to get their models into VRChat.

5. Why should creators consider using the method shown in the video to import Vroid models into VRChat?

Creators should consider using the method shown in the video to import Vroid models into VRChat because it offers a streamlined process without the need for advanced 3D modeling skills. It is a convenient and effective way to bring Vroid models to life in VRChat.

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The video is a six-month review of the Wirestock Premium subscription plan, discussing the features, changes, and user experience. The reviewer shares insights on the extra easy submissions, review time, support, downloading files with metadata, portfolio Pro, and print sales. They weigh the value of the premium plan against the 15% commission and suggest that intermediate stock contributors may not find enough value in the current options and pricing.

This is an honest review of the FreeStyle Libre 2 continuous glucose monitor after 2 years of use, discussing its features, benefits, and drawbacks, as well as cost and accuracy.

This video discusses the horrific and sadistic murder of Suzanne Capper, a 16-year-old girl in the UK, who endured days of torture and abuse. The perpetrators, including the ringleader Bernadette McNeely, subjected her to unimaginable pain and suffering. Despite showing good behavior in prison, Bernadette was released in 2014, sparking outrage.

This video provides a complete guide on how to invest in CETES, including what CETES are, who should invest in them, and how to invest through CETES Direct. It also covers the taxes that need to be paid on CETES investments.

This video provides a detailed explanation of how to read and interpret your destiny matrix chart, including the meanings of different zones and energies. The center number is the most important and connected to each zone, followed by the portrait zone which focuses on how others perceive you. Other important zones include the general purpose, karmic tale, and the love line.

DMIPS is a performance parameter that measures the execution of a standard program by a CPU, while MIPS measures the execution of millions of instructions per second; DMIPS is more accurate and widely used despite its defects, and DMIPS per megahertz is useful for comparing performance at different clock speeds.